

- STARCRAFT BROOD WAR MULTIPLAYER MAC OS
- STARCRAFT BROOD WAR MULTIPLAYER PROFESSIONAL
- STARCRAFT BROOD WAR MULTIPLAYER SERIES
- STARCRAFT BROOD WAR MULTIPLAYER WINDOWS
The single-player campaign consists of thirty missions, split into ten for each race. In the level editor provided with the game, a designer has access to four levels of AI difficulties: "easy", "medium", "hard" and "insane", each setting differing in the units and technologies allowed to an AI faction and the extent of the AI's tactical and strategic planning. Each campaign starts with enemy factions running easy AI modes, scaling through the course of the campaign to the hardest AI modes. StarCraft features artificial intelligence which scales in difficulty, although the player cannot change the difficulty level in the single-player campaigns. The balance stays complete via infrequent patches (game updates) provided by Blizzard. Each species is balanced out so that while they have different strengths, powers, and abilities their overall strength is the same. Īlthough each race is unique in its composition, no race has an innate advantage over the other. They have access to a range of more ballistic military technologies and machinery, such as tanks and nuclear weapons. The Terrans provide a middle ground between the other two races, providing units that are versatile and flexible. The insectoid Zerg possess entirely organic units and structures, which can be produced quickly and at a far cheaper cost to resources, but are accordingly weaker, relying on sheer numbers and speed to overwhelm enemies. However, their forces have lengthy and expensive manufacturing processes, encouraging players to follow a strategy of the quality of their units over the quantity. The enigmatic Protoss have access to powerful units and machinery and advanced technologies such as energy shields and localized warp capabilities, powered by their psionic traits. All units are unique to their respective races and while rough comparisons can be drawn between certain types of units in the technology tree, every unit performs differently and requires different tactics for a player to succeed. Over 12 years later, a sequel, StarCraft II: Wings of Liberty, was released in July 2010.Ī Protoss force attacks a Zerg colony, shown from StarCraft 's isometric perspectiveīlizzard Entertainment's use of three distinct races in StarCraft is widely credited with revolutionizing the real-time strategy genre.
STARCRAFT BROOD WAR MULTIPLAYER SERIES
StarCraft has had its storyline adapted and expanded through a series of novels, the expansion pack StarCraft: Brood War and two authorized add-ons.
STARCRAFT BROOD WAR MULTIPLAYER PROFESSIONAL
StarCraft 's multiplayer is particularly popular in South Korea, where players and teams participate in professional competitions, earn sponsorships, and compete in televised tournaments. The game has been praised for pioneering the use of unique factions in real-time strategy gameplay and for a compelling story. With more than 11 million copies sold worldwide as of February 2009, StarCraft is one of the best-selling games for the personal computer. Many of the industry's journalists have praised StarCraft as one of the best and most important video games of all time, and for having raised the bar for developing real-time strategy games. Set in a fictitious timeline during the Earth's 25th century, the game revolves around three species fighting for dominance in a distant part of the Milky Way galaxy known as the Koprulu Sector: the Terrans, humans exiled from Earth skilled at adapting to any situation the Zerg, a race of insectoid aliens in pursuit of genetic perfection, obsessed with assimilating other races and the Protoss, a humanoid species with advanced technology and psionic abilities, attempting to preserve their civilization and strict philosophical way of living from the Zerg. StarCraft debuted at the 1996 E3, where it was unfavorably compared to Warcraft II as a result, the project was entirely overhauled and then showcased to public in early 1997, receiving a far more positive response. Work on the game started shortly after Warcraft II: Tides of Darkness 's release in 1995.
STARCRAFT BROOD WAR MULTIPLAYER MAC OS
A Mac OS version was released in 1999, and a Nintendo 64 adaptation co-developed with Mass Media was released on June 13, 2000. The game later spawned a franchise, and is the first game of the StarCraft series.
STARCRAFT BROOD WAR MULTIPLAYER WINDOWS
StarCraft is a military science fiction real-time strategy video game developed and published by Blizzard Entertainment and released for Microsoft Windows on March 31, 1998.

StarCraft 's box art depicts a Protoss warrior, flanked by a Zerg creature and a Terran soldier.
